It has been 20 years after Guitar Hero hit the market in North America, offering players everywhere the tools to become a rock star. Figuratively speaking, but try convincing anyone who has mastered the epic lengthy instrumental break in front of a packed living-room audience.
Developed by the developers, the game gave players a guitar-shaped controller to follow coloured notes scrolling down the display in time with a song. Every sequence mimicked specific notes, producing the sensation of an authentic live show.
Harmonix had already tried its hand in the music genre prior to teaming up with the publisher, which was acquired by Activision during the mid-2000s. Together, they established the groundwork for an unlikely massively profitable series that had a remarkable impact for many musicians included, showcasing classic groups to millions of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial financial challenges of licensing the recordings – despite the fact initial releases mostly used cover versions.
“We rerecorded all the music because the dollar figure prohibitive,” he says. “Even with the necessary permissions by themselves, it was nearly impossible. We couldn’t get bands like legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. But once the game became a hit, album purchases and radio play were going up, everyone wanted to participate.”
He continues: “Among the amazing things was how many parents got in touch expressing gratitude for introducing their children to the songs they adored. It evolved into a multigenerational phenomenon.”
Timeless Music Gains Younger Fans
Northern Irish blues-rock band one featured act had Never Too Late in the 2008 release the popular installment. Lead musician Paul Mahon recalls how the series brought classic rock back into vogue: “The game offered a bigger, new demographic. Generally such music was considered music that was past it, however when it was included in the game and teenagers were finding it, suddenly it became trendy. This validated the genre, eliminating the ‘dad rock’ label. It gave our catalog a new life.”
At that time, the band's first record was still not available stateside, meaning Guitar Hero served as a primary platform for exposure for the group during their US tour supporting the rock giants. “The roadies had on Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” he notes.
Major Band Spin-offs and Lasting Impact
Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on each band’s catalogue and associated stories, visuals and legendary status. In the case of, the Aerosmith edition, it was said earned the group more money compared to their studio albums. It sold more than half a million units upon release, and demand for their songs rose of up to 40% at a time as the industry was already collapsing.
Guitar Hero still motivates nimble-fingered fanaticism within the community. Recently, an online personality achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a no-cost alternative with similar mechanics but an array of customisation options. This track is challenging even in expert mode, let alone performed at increased tempo and without missing a single one of its near 4,000 notes. They claimed it took months of practice of practice.
“Guitar Hero offers a, imaginary experience. If you play Call of Duty, it doesn't imply you should use a real gun and go to war,” notes DragonForce guitarist Herman Li.
The band had already wrapped up a profitable run before their hit appeared in the third game, yet he explains it made them a household name. “I recall our distributors calling to tell me that our records were moving like crazy,” he says. “It exploded when we next toured, and we performed just before the headliners at the event.”
Indeed, the band's visibility via the game proved so vast that it has threatened to overshadow everything else the band has done. Recently, the track featured in a trailer for a major film. “In the past I felt differently, but now I accept it,” Li says. “Should you just listen to a single track, that's fine – each person has their own path in music and I’m glad we played a role in fans' experiences”.
Enduring Legacy of a Plastic Guitar
Top-tier marketing, whether it’s for cars, apparel or games, goes further than selling something – it evokes a longing. Was the game able to harness this? “That’s exactly what our team trying to create,” he confirms. “That thrill of being a rock star in the spotlight. Since the beginning, the creators believed humans have a natural urge to make music, and their goal was to leverage innovation to enable everyone to do it”.
The majority of Guitar Hero games came out over a mere five-year period between 2005 and 2010, including derivative titles like DJ Hero, complete with a spinning deck, and the band-focused game. After that, corporate focus on peripherals waned, except for a short-lived revival several years later.
Games such as the fan project and Fortnite Festival have kept the scene active, and there’s expectations of something from the original publisher in development. A new studio has entered work on their first rhythm-based title. The initial creators are both involved in advisory roles. Is the world ready to embrace a new entry in the spirit of the classic?
“We thought such titles might become similar to sports games where you can update every year,” Dornbrook says. “There’s so much new music it could remain evergreen, thus I remain hopeful. It's entirely possible for it to continue with new generations.”