Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The Fallout TV series is back to streaming services, and it's accurate to state that viewers were pleasantly surprised by the quality of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing multiple facets of the gamer's adventure.
There was Lucy the vault dweller, attempting to do the right thing and learning that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who begins to question his cult's leadership and causes significant chaos in mechanized battle suit; and the Ghoul, a standout performance who has completely shed any sense of morality out in the radioactive badlands.
Building Anticipation for the Second Season
The show's first season finale revealed key information about those responsible for the atomic conflict that trapped a society in subterranean shelters for an extended period. It also raised plenty of questions open for the next installment – and, this time, hopes are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.
“Starting the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the reception to the show, so this time people are bringing more eagerness and altered expectations.”
A New Vegas Vibe for Season Two
The upcoming season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, even if it was somewhat buggy at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” explains Nolan. “That dusty, blasted-out Route 66 aesthetic of the game is so much fun to translate into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its creators insisted on physical models and locations were constructed, mirroring the improvised nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to feel like it’s authentic.”
In fact, pretty much each creature you see on-screen is physical, including the legendarily scary mutated beasts known as the apex predators. In the show, they are brought to life with practical effects, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series works because it is developed by accomplished storytellers who are also passionate gamers, in collaboration with the original creators behind the video games. This mutual respect for the universe is evident in the final product.
The second season is launching on a episode-by-episode basis rather than as a full-season drop, marking a change from the previous season. This approach will allow for a new weekly discussion, something the team themselves are excited to witness.
“It's richer, it’s bigger, it’s funnier, it has a lot of surprises,” teases Howard. “I’m looking forward to seeing what people think.”